NODEM Special Session
Special Session 1: Interpretation, Visualization and Archiving of Intangible Heritage A special session was held as part of the VSMM 2016 International Conference on Virtual Systems and…
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Special Session 1: Interpretation, Visualization and Archiving of Intangible Heritage A special session was held as part of the VSMM 2016 International Conference on Virtual Systems and…
In the spring of 2016, two workshops were held at the Stockholm City Museum to help develop a new digital museum guide. The purpose of…
In September 2016, Digital Heritage Center conducted user studies at the Swedish Museum of Performing Arts. The aim of the study was to gather information…
Interactive Salon is a touring exhibition about new technologies and concepts for communication with visitors, in the context of cultural heritage. After the first edition…
The Creative Future consulting group, with 20 years of experience with museum questions, now offer personal, confidential, direct consulting to address the needs of museums…
The aim of CHIP (Cultural Heritage and Identity Profile) is to design a tool for the expression of Intangible Cultural Heritage in Social Media and…
Culture KICK is a network 2011-2014 built as an initiative between the University of Oslo / Intermedia and the Interactive Institute Swedish ICT Stockholm /…
The Visitor Study Lab (1999–2009) was created exclusively to assess visitor interaction patterns in exhibitions using digital, interpretive installations, their impact on the visitor experience,…
Founded 2012, DIHE (Digital Intangible Heritage of Europe) is an R&D participatory cluster that channels its efforts towards creating a sustainable framework for communication with,…
In 2013, Digital Heritage Center created the concept for a new jungle museum in Bintan, Indonesia. This included design and interpretative content for permanent and…
Nordic Digital Excellence in Museums (NODEM) was founded in 2002 as a conference series in the emergent field of digital heritage. The stated aim of…
During 2011–2015, The Nordic Council of Ministers invited Nordic universities and colleges, and later on, Chinese universities and other innovation partners in the Shanghai region,…
This year we are partners with the organizers of DISH (Digital Strategies for Heritage), the international conference about digital strategies in heritage. The conference will…
DIHA (Digital Intangible Heritage of Asia) was founded in 2009, as a thematic research cluster with the aim to encourage interdisciplinary collaboration and knowledge exchange…
The Old Master’s Paintbrushes offer an intuitive way of discovering Old Master Paintings. It is part of the Creative Wonder Cabinet series, which is a…
Selected seminars/workshops: Workshops at the Royal College of Art, London, 2015 A series of workshops were held during the Work In Progress and Final Show…
A collaboration sponsored by Digital Heritage Center at The Interactive Institute, Stockholm and School of Art, Design and Media at Nanyang Technological University in Singapore…
The Creative Wonder Cabinets are a series of interactive installations for museums and heritage sites, inspired by the 17th century cabinets of curiosities. The Digital Cultural Heritage…
The Museum, Exhibition & Visitor’s (MEV) Project aims to scrutinize the role and impact of new policies, new technologies and new ways of understanding visitors’…
Evoking spaces is the result of the Incubator program at Digital Heritage Center/Interactive Institute, Swedish ICT, during 2007-2010. It commercialized prototypes from 1999-2002: Touch of…
Her-IT-age.net knowledge bank has been designed, assembled and started under the EPOCH project, and is targeted towards all Cultural Heritage professionals that are interested in…
The interactive carpet Touch of Kandinsky and the reactive videos A Family of Performing Pictures was shown in the B.A.N.G.Technological Culture exposition in Planetario Alfa,…
The new museum installation Electro Bacchanalia was produced at Swedish Forum for Cultural Heritage in collaboration with Performing Pictures at the Interactive Institute. It aims…
The 3D Webservice is a research project supported by ar It offers the cultural heritage communities an easy and low cost way of turning images…
The Touch of Kandinsky exhibition was inaugurated at Uppsala Art Museum in April, 2006. An installation in the form of an interactive carpet, based on the…
In the development of an exhibition concept and interactive interpretations for China before China, an exhibition at the Museum of Far Eastern Antiquities, Stockholm, Visitor…
A four weeks long study course — “Exhibition visitors and new media”, 4 credits, was held by V4M at Dramatiska Institutet, the University College of Film,…
The Technique Lab is a project aiming at transferring experiences, developments and new technology from IT-industries to cultural heritage environments. The project ‘Very Important Visitor’…
A new type of guide for children was developed for The Water’s Way Exhibition at the Universeum Science Discovery Center in Gothenburg, presenting Swedish ecosystems…
In 2004 a joint project called Unga Ingångar – Young Entrances – was initiated at Liljevachl´s Art Gallery together with Lava/Kulturhuset, Konstfack and Mediacenter, in…
During the period autumn 2003 / winter 2004, research unit V4M (Visions 4 Museums) conducted a visitors study at Mölndal Museum at their request. The…
This permanent exhibition at the Museum of Far Eastern Antiquities, Stockholm tells the story about the conditions in China before it was China, how people…
Visitors studies and concept development for the art exhibition ‘Fake and Real’ (Falskt och Äkta) at Nationalmuseum, Stockholm was conducted in collaboration with The Museum…
This was a pilot study in 2004 for creating a concept for an interactive playful digital image ”search engine” at the Jämtlands Läns Museum &…
A pilot study conducted at Hallwylska Museum, Stockholm for a research and development project on intellectual accessibility in historical houses/palaces, which are to be seen…
Access in Mind is an audiovisual installation for the art galleries helping visitors to respond to works of contemporary art, rather than to explain their…
Touch of Kandinsky is an installation in the form of an interactive carpet, aiming to increase the understanding of abstract art, primarily intended for small…